Quantcast
Viewing latest article 16
Browse Latest Browse All 17

"Average" of multiple quaternions?

I'm trying to make the switch from matrices to quaternions for skeletal animation in my OpenGL program, but I've encountered a problem:

Given a number of unit quaternions, I need to get a quaternion that when used to transform a vector will give a vector that is the average of the vector transformed by each quaternion individually. (with matrices I would simply add the matrices together and divide by the number of matrices)


Viewing latest article 16
Browse Latest Browse All 17

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>